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Sürükleyici ve epey keyifli. Yer yer hırslandım yer yer sinirlendim. Ayrıca internet versiyonunda ekranda hangi seviyede olduğunu gösterir "level counter" yok.

The visuals have similar vibes to Darkest Dungeon, which I love. 

The menus and transitions are clean AF!

The gameplay is intriguing enough to keep me playing, but I love the visuals the most.

fascinating visuals and interesting puzzle mechanics. Excited for the release on steam, good luck

First of all, as someone who doesn’t normally play Minesweeper, I want to say that I really enjoyed this game. The visuals and audio create such a great atmosphere. I also really liked your menu and settings UI design.

Feedbacks on feel and presentation:

  • The cards we place to remind ourselves whether a tile is safe or a trap sometimes overlap the text showing how many traps are around us, making it hard to keep track.

  • When we click on a trap tile, a monster immediately appears. It might feel smoother if there were some in-game visual feedback first. For example the tile could sink in slightly before the monster shows up.

  • The outline indicating our visible area lights up orange when there are no traps nearby and green when there are traps. I think it would feel more intuitive if it were the other way around.

  • Approaching the stick stuck in the ground expands our field of view, which is a great mechanic. To make it clearer, the lantern in our hand could snap onto the stick tip when we get close.

  • There are breakable tiles that crack after being clicked a certain number of times. It would be nice to see an animation of them breaking and the character falling through. Also, making those tiles visually distinct would give players better strategic information.

  • Pressing the button on the floor unlocks the door, but this could be more noticeable perhaps add a particle effect where the lock releases.

  • When a bloody enemy on a nearby tile catches us, there should be an in-game visual feedback. For example first show the enemy lunging at our character.

  • When our character walks toward the camera, it would look better to see the front of their body rather than just their back.

Feedbacks on controls:

  • Do we really need the level to restart when pressing R? I accidentally hit it once and lost all the cards I’d placed. I don’t think this game needs a quick-restart shortcut. Restarting from the menu should be enough.

  • When I briefly release the mouse cursor, it snaps to the center of the screen and disappears. This shouldn’t happen in “E” mode when placing cards; I accidentally replaced a card on the center tile a few times.

Suggestion:

  • Right now, when you fail and retry, the traps always end up in the same spots. That’s fine for early levels, but for later ones maybe you could randomize trap placement on each attempt to keep things fresh.

I love playing pure puzzle games, and this one is a great one. I like the different challenge mechanics and level designs. Also, the art and sound designs are perfect!

Love the idea of the game and art it look's great can't wait to try on full release!

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As a person who likes minesweeper and turn based puzzles quite a lot this game successfuly uses both mechanics. Really interested to see where the game will lead next. It would be really good if it got even more spooky.

We will do our best to make your wish come true.

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Inspired by Minesweeper! I got stuck on the challenging part of putting the box on the button. Best wishes for the game's success.

Thanks for feedback, is there any sort of bug smth or the level is too hard?

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The art design is fascinating. There is tension throughout the game. It may be more effective if the tension was intermittent rather than continuous. 

Thank you for the feedback, appreciated. (we would be really happy if we can make you play and give feedback continuous also.)

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I found the mechanics really unique and enjoyable! I'm looking forward to the full release!

Coming soon

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game is very beautiful, I loved the visuals. I also love the art design of Darkest Dungeon 2, it's very nice.

SHHH DONT CALL THEM

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A brilliant and unique genre-bender, crafted with passion and love. From the moment you open the main menu, the vision is clear—and it carries through all the way to the end. Can't wait for the full release!

can't also wait for the full release, thanku

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Such a creative concept! The way you blended Minesweeper mechanics with a gothic and dark atmosphere is truly impressive. The hand-drawn visuals add a unique sense of mystery. Congratulations for delivering an experience that feels both strategic and immersive. Looking forward to the upcoming levels!

You can be sure that we won't let you look forward too long.

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What a twist on Mine Sweeper! Surely will binge it when it's completely out.

Happy to hear that btw I would do it for THUS SPOKE THE DONKE

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Loved it! it's a good minesweeper iteration if you are looking for quick little game you should play this

Shouldn't be that quick I assume, but you are THE player.

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türkçe yorum!! art stili baya iyi ve oturmuş, sesler müzikler de güzel. Gameplayi çok bana hitap etmiyor olsa da bitakım çılgınlıklar eklenirse geleceği var gibi, şu anlık basit kaçmış.
takipteyiz..

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I loved the art style and death animations. beside gameplay is very simple, the game is really enjoyable. Great job!

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Thankss a lott!!!

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Art style is great

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Thanks for appreciation, kvnc (art guy) putting lot of effort.

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A very well-explained and visually impressive work.

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Thank youu, great name tho

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As someone who adores Minesweeper, I enjoy seeing games that follow the basic logic of the game and add upon it. Lovely stuff!

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Lovely commentt!!

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Great visuals, smooth gameplay and sounds good too. Nice work!

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Thanks for appreciation, grkm (music guy) putting lot of effort.

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nice minesweeper implementation!

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Did our best, thankss

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Really enjoyed while playing it. Great game with great art style.

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Hey I saw your game trailer in godot, it looks really good.

thank you <3

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best minesweeper ever 

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Honored

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Mechanics are easy to understand and fun to play, also artwork looks amazing!

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We are glad you had fun (that wasn't the feeling that was looking for it but still glad).