Step into a haunted mansion where every move counts! This horror-puzzle game mixes Minesweeper mechanics with a horror genre atmosphere.  Solve mysteries, uncover hidden dangers, and survive the night—if you can.


FEATURES

  • 2.5D-Immersive Minesweeper Puzzles!

Navigate hallways and chambers as you tackle classic Minesweeper logic mapped onto a mansion. Simply throw your cards to reveal tiles, count adjacent heyulas, and  clear every shadowed corner. No gadgets, no upgrades—just pure puzzle mastery.

  • Medieval Fantasy Horror Art!

Step into a richly detailed hand-painted fantasy. Encounter stylized werewolves and haunting heyulas against a backdrop of flickering torches. It’s atmospheric mystery, not jump scares.

  • Grid-Based Strategy!

Every chamber is a carefully designed grid where one mis-step can send you back to the entrance. Study your patterns, spot safe zones, and push your deductive skills to the limit to illuminate deeper reaches of the mansion.

  • Mysterious Creatures & Clever Traps!

Face a enigmatic foes—werewolves prowling the corridors, wardens standing sentinel, and heyulas hidden beneath tiles. Be careful to vents, projectiles, and cracks. Key-finding and Sokoban-style block puzzles add layers of intrigue as you reveal the mansion’s secrets.


If you find it easy, wait for it coming more soon.


Mansion is on Construction

Game is on Early Development some features can be broken just like Mansion itself.  

  • Do not forget that this is early development build. We have 5-6 mechanic and 20 level. We aim to build bigger mansion with creepier 60+ levels with a lot of different creatures and mechanics.
  • Over the last months, we—two solo developer have poured everything we could into this prototype, pushing the limits of Minesweeper puzzles and medieval fantasy art. 
  • We’re proud of how much mystery we’ve packed in, but please remember: this is just a work-in-progress. There are shady corners, occasional medieval fantasy bugs (just simple game bugs), and plenty of surprises (not pleasant ones) still waiting in the shadows.

Disclaimer

If you enjoy from what you saw there are few ways that you can help us.

  1. Play the game, and share your thoughts with in the comments.
  2. Wait in few days and join our community. (We are creating discord)
  3. Whisper your friends about our game. 
  4. Give us feedback and feel free to reach us out: chaosadvicestudio@gmail.com

Additions

You can constantly check our TO-DO list for updates coming.

If you want to contribute and report bug feel free to submit FORM

To be updated follow HERE

Follow for updates and stay bright.

Sincerely, 

Chaos Advice & Bruder Games


Updated 28 minutes ago
Published 1 day ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.9 out of 5 stars
(13 total ratings)
AuthorsChaos Advice, Bruder Games
GenrePuzzle
Made withUnity
Tags2D, Atmospheric, Hand-drawn, Horror, Indie, Minesweeper, Mystery, No AI, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Playstation controller

Download

Download NowName your own price

Click download now to get access to the following files:

IOMv.0.31.1 65 MB

Development log

Comments

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The visuals have similar vibes to Darkest Dungeon, which I love. 

The menus and transitions are clean AF!

The gameplay is intriguing enough to keep me playing, but I love the visuals the most.

fascinating visuals and interesting puzzle mechanics. Excited for the release on steam, good luck

First of all, as someone who doesn’t normally play Minesweeper, I want to say that I really enjoyed this game. The visuals and audio create such a great atmosphere. I also really liked your menu and settings UI design.

Feedbacks on feel and presentation:

  • The cards we place to remind ourselves whether a tile is safe or a trap sometimes overlap the text showing how many traps are around us, making it hard to keep track.

  • When we click on a trap tile, a monster immediately appears. It might feel smoother if there were some in-game visual feedback first. For example the tile could sink in slightly before the monster shows up.

  • The outline indicating our visible area lights up orange when there are no traps nearby and green when there are traps. I think it would feel more intuitive if it were the other way around.

  • Approaching the stick stuck in the ground expands our field of view, which is a great mechanic. To make it clearer, the lantern in our hand could snap onto the stick tip when we get close.

  • There are breakable tiles that crack after being clicked a certain number of times. It would be nice to see an animation of them breaking and the character falling through. Also, making those tiles visually distinct would give players better strategic information.

  • Pressing the button on the floor unlocks the door, but this could be more noticeable perhaps add a particle effect where the lock releases.

  • When a bloody enemy on a nearby tile catches us, there should be an in-game visual feedback. For example first show the enemy lunging at our character.

  • When our character walks toward the camera, it would look better to see the front of their body rather than just their back.

Feedbacks on controls:

  • Do we really need the level to restart when pressing R? I accidentally hit it once and lost all the cards I’d placed. I don’t think this game needs a quick-restart shortcut. Restarting from the menu should be enough.

  • When I briefly release the mouse cursor, it snaps to the center of the screen and disappears. This shouldn’t happen in “E” mode when placing cards; I accidentally replaced a card on the center tile a few times.

Suggestion:

  • Right now, when you fail and retry, the traps always end up in the same spots. That’s fine for early levels, but for later ones maybe you could randomize trap placement on each attempt to keep things fresh.

I love playing pure puzzle games, and this one is a great one. I like the different challenge mechanics and level designs. Also, the art and sound designs are perfect!

Love the idea of the game and art it look's great can't wait to try on full release!

(+1)

As a person who likes minesweeper and turn based puzzles quite a lot this game successfuly uses both mechanics. Really interested to see where the game will lead next. It would be really good if it got even more spooky.

We will do our best to make your wish come true.

(+3)

Inspired by Minesweeper! I got stuck on the challenging part of putting the box on the button. Best wishes for the game's success.

Thanks for feedback, is there any sort of bug smth or the level is too hard?

(+3)

The art design is fascinating. There is tension throughout the game. It may be more effective if the tension was intermittent rather than continuous. 

Thank you for the feedback, appreciated. (we would be really happy if we can make you play and give feedback continuous also.)

(+1)

I found the mechanics really unique and enjoyable! I'm looking forward to the full release!

Coming soon

(1 edit) (+2)
game is very beautiful, I loved the visuals. I also love the art design of Darkest Dungeon 2, it's very nice.

SHHH DONT CALL THEM

(+1)

A brilliant and unique genre-bender, crafted with passion and love. From the moment you open the main menu, the vision is clear—and it carries through all the way to the end. Can't wait for the full release!

can't also wait for the full release, thanku

(+1)

Such a creative concept! The way you blended Minesweeper mechanics with a gothic and dark atmosphere is truly impressive. The hand-drawn visuals add a unique sense of mystery. Congratulations for delivering an experience that feels both strategic and immersive. Looking forward to the upcoming levels!

You can be sure that we won't let you look forward too long.

(+2)

What a twist on Mine Sweeper! Surely will binge it when it's completely out.

Happy to hear that btw I would do it for THUS SPOKE THE DONKE

(+1)

Loved it! it's a good minesweeper iteration if you are looking for quick little game you should play this

Shouldn't be that quick I assume, but you are THE player.

(+2)

türkçe yorum!! art stili baya iyi ve oturmuş, sesler müzikler de güzel. Gameplayi çok bana hitap etmiyor olsa da bitakım çılgınlıklar eklenirse geleceği var gibi, şu anlık basit kaçmış.
takipteyiz..

(+2)

I loved the art style and death animations. beside gameplay is very simple, the game is really enjoyable. Great job!

(+2)

Thankss a lott!!!

(+4)

Art style is great

(+3)

Thanks for appreciation, kvnc (art guy) putting lot of effort.

(+2)

A very well-explained and visually impressive work.

(+2)

Thank youu, great name tho

(+3)

As someone who adores Minesweeper, I enjoy seeing games that follow the basic logic of the game and add upon it. Lovely stuff!

(+1)

Lovely commentt!!

(+3)

Great visuals, smooth gameplay and sounds good too. Nice work!

(1 edit) (+1)

Thanks for appreciation, grkm (music guy) putting lot of effort.

(+3)

nice minesweeper implementation!

(+2)

Did our best, thankss

(+3)

Really enjoyed while playing it. Great game with great art style.

(+2)

Hey I saw your game trailer in godot, it looks really good.

(+2)

best minesweeper ever 

(+1)

Honored

(+3)

Mechanics are easy to understand and fun to play, also artwork looks amazing!

(1 edit) (+2)

We are glad you had fun (that wasn't the feeling that was looking for it but still glad).