Visual and Gameplay Improvements
Illumination of Mansion » Devlog




Gameplay Changes
- Added Projectile Thrower Trap Indicators to show how many step later it will shoot.
- Added Grid crack trap indicators to show how many step later it will be broken.
- Flag cards will not be removed until player pass that level.
- Added Level Data Holder which saves the card flags
- Added new camera movement for card mode and normal mode.
- Change the logic of camera so that player can see back easier.
- Added a layered gameplay music when player get closer to the door, music layers sound levels will changes.
Visual Changes
- For ghost finder aura added hands and tentacles to make the green more creepier. (When the ghost count increase hand and tentacle count also increase)
- Added a unique background objects for each level to make you feel like you are in the mansion.
Settings Changes
- Added motion sickness mode
- Added ambient sound slider for lantern fire sound and tense ambient sound (Not for music).
Files
Iom_v0.35.2.zip Play in browser
29 days ago
Iom_Pc_v.0.35.2.zip 248 MB
29 days ago
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Illumination of Mansion
Dark Fantasy 3D Minesweeper Puzzle game made with passion and creep
Status | In development |
Authors | Chaos Advice, Bruder Games |
Genre | Puzzle |
Tags | 2D, Atmospheric, Hand-drawn, Horror, Indie, Minesweeper, Mystery, No AI, Singleplayer |
Languages | English |
More posts
- Visual Improvements on UI46 days ago
- Minor Bug Fix47 days ago
- Release WebGl Build + Published48 days ago
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